Midcentury · Gameplay Data

Rights-cleared gameplay data,
for world models.

Access to 50,000+ hours of rights-cleared gameplay across 20+ interactive 3D environments, sourced directly from AA and AAA studios and paired with player inputs, telemetry, camera metadata, and engine-level outputs.

50,000+
Hours
20+
Environments
Up to 4K
Resolution
Up to 60 fps
Frame rate
MP4 · PNG · EXR · JSONL
Formats
AAA · AA · Indie
Studios
RGB · inputs · camera · telemetry
Core signals
Depth · normals · albedo · motion
Engine outputs
The dataset

Real licensed gameplay, captured at the engine level

We've built one of the largest rights-cleared gameplay datasets: more than 50,000 hours across 20+ interactive 3D environments, sourced directly from AA and AAA studios. The data consists of long, uninterrupted gameplay trajectories captured from the game engine, rather than inferred from screen recordings.

Each high-resolution video recording is paired frame by frame with player inputs, gameplay telemetry, camera metadata, and engine-level outputs including depth, normals, albedo, segmentation, and motion vectors.

The catalog spans urban, suburban, industrial, natural, historical, fantasy, science-fiction, interior, and open-world environments, with first- and third-person navigation, driving, combat, multiplayer, co-op, survival, traversal, missions, and environmental interaction — substantial variation in scene composition, motion, camera behavior, and action type.

Alongside existing commercial gameplay, configurable studio-grade environments let us extend coverage across additional worlds and scenarios requested by labs.

Availability

Some datasets are available off the shelf, while others can be mobilized from existing titles or generated on demand through our studio partners. Typical turnaround ranges from a few days to weeks depending on the environment, volume, gameplay requirements, and depth of engine-level outputs.

Representative datasets

Selected examples from the catalog

A cross-section of a broader catalog spanning commercial gameplay and configurable studio-grade environments.

AAA · Urban open-world action
AAA Urban Open-World Action

Modern urban, suburban, industrial, interior, highway, and desert environments with long-horizon driving, third-person combat, missions, traversal, NPC activity, and environmental interaction.

open worldvehiclescombatmissionsco-op
Comparable Grand Theft Auto V · Watch Dogs · Mafia · Just Cause
AA · Stylized multiplayer
AA Stylized Multiplayer Urban Action

Dense streets, rooftops, public spaces, and vertical city environments with multiplayer melee combat, climbing, parkour, object interaction, and highly dynamic camera movement.

multiplayermeleeurban traversalvertical navigation
Comparable battle royale · arena action · Crackdown-style traversal
AA · Co-op fantasy
AA Co-op Fantasy Action

Stylized indoor and outdoor fantasy environments with forests, ruins, constructed spaces, enemies, and cooperative third-person combat.

fantasyco-opcombatexplorationenemy interaction
Comparable co-op action RPG · anime action · fantasy combat
AA · Survival & tactical
AA Multiplayer Survival and Tactical Gameplay

Wilderness, maritime, industrial, and enclosed environments with first-person survival, resource management, teamwork, adversarial multiplayer, and close-quarters action.

survivaltacticalmultiplayerresource gatheringFPS
Comparable survival sandbox · social deception · tactical co-op
On demand · Custom worlds
On-Demand Studio-Grade 3D Worlds

We can generate net-new, playable environments around specific buyer requirements, spanning modern, historical, urban, industrial, natural, fantasy, and science-fiction settings. Each environment supports real-player or scripted trajectories, controlled scene variation, and the same paired camera and engine-level outputs available across the broader catalog.

custom environmentsindoor/outdoorhistorical/moderncontrolled variationreal-player trajectories
Comparable produced to spec through studio partners
Breadth of coverage

Environments, gameplay, and camera motion

Environments
  • Modern urban and suburban
  • Industrial and warehouse
  • Interior and connected indoor spaces
  • Natural, forest, coastal, and island
  • Desert and open terrain
  • Historical and period environments
  • Fantasy and science fiction
  • Maritime and specialized environments
Gameplay
  • Exploration and navigation
  • Driving and vehicle physics
  • Shooting and melee combat
  • Multiplayer and co-op
  • Survival and resource gathering
  • Missions and long-horizon objectives
  • Traversal, climbing, parkour, aerial
  • Object and environmental interaction
Camera & motion
  • First-person and third-person
  • Static and slow camera motion
  • Smooth or cinematic trajectories
  • Fast, abrupt action-driven movement
  • Vehicle and aerial trajectories
  • Indoor/outdoor and near/far depth
Signals & outputs

Captured alongside the rendered gameplay

Engine-level signals synchronized frame by frame with the rendered video.

Gameplay video

1080p to 4K rendered video or frame sequences, with HUD and UI removed.

Player inputs

Timestamped keyboard, mouse, controller, vehicle, and action data.

Gameplay telemetry

Player and entity position, rotation, velocity, acceleration, health, collisions, objectives, state transitions, and events.

Camera data

Per-frame camera pose, FOV, trajectory, intrinsics, extrinsics, and view/projection matrices.

Engine-level outputs

Depth, normals, albedo, segmentation, motion vectors, visibility, and other render passes.

Metadata & annotations

Environment, level, game mode, session, action, interaction, and scene-level context.

Provenance

Direct from studios and rights holders

Licensed directly from the game studios and rights holders that control the underlying titles, spanning AAA, AA, and indie developers. Gameplay is captured or reconstructed at the engine level with HUD and UI removed, and licensed for approved AI training and evaluation use.

Licensing & use
Rights-clearedStudio-sourcedEngine-level captureHUD/UI removedApproved for AI training
Studios
AAAAAIndieStudio partners
Ask the team

Questions about the data?

Environments, licensing, signal depth, engine outputs, volume, or a custom collection produced to spec. Send a question and we'll reply by email.