Access to 50,000+ hours of rights-cleared gameplay across 20+ interactive 3D environments, sourced directly from AA and AAA studios and paired with player inputs, telemetry, camera metadata, and engine-level outputs.
We've built one of the largest rights-cleared gameplay datasets: more than 50,000 hours across 20+ interactive 3D environments, sourced directly from AA and AAA studios. The data consists of long, uninterrupted gameplay trajectories captured from the game engine, rather than inferred from screen recordings.
Each high-resolution video recording is paired frame by frame with player inputs, gameplay telemetry, camera metadata, and engine-level outputs including depth, normals, albedo, segmentation, and motion vectors.
The catalog spans urban, suburban, industrial, natural, historical, fantasy, science-fiction, interior, and open-world environments, with first- and third-person navigation, driving, combat, multiplayer, co-op, survival, traversal, missions, and environmental interaction — substantial variation in scene composition, motion, camera behavior, and action type.
Alongside existing commercial gameplay, configurable studio-grade environments let us extend coverage across additional worlds and scenarios requested by labs.
Some datasets are available off the shelf, while others can be mobilized from existing titles or generated on demand through our studio partners. Typical turnaround ranges from a few days to weeks depending on the environment, volume, gameplay requirements, and depth of engine-level outputs.
A cross-section of a broader catalog spanning commercial gameplay and configurable studio-grade environments.
Modern urban, suburban, industrial, interior, highway, and desert environments with long-horizon driving, third-person combat, missions, traversal, NPC activity, and environmental interaction.
Dense streets, rooftops, public spaces, and vertical city environments with multiplayer melee combat, climbing, parkour, object interaction, and highly dynamic camera movement.
Stylized indoor and outdoor fantasy environments with forests, ruins, constructed spaces, enemies, and cooperative third-person combat.
Wilderness, maritime, industrial, and enclosed environments with first-person survival, resource management, teamwork, adversarial multiplayer, and close-quarters action.
We can generate net-new, playable environments around specific buyer requirements, spanning modern, historical, urban, industrial, natural, fantasy, and science-fiction settings. Each environment supports real-player or scripted trajectories, controlled scene variation, and the same paired camera and engine-level outputs available across the broader catalog.
Engine-level signals synchronized frame by frame with the rendered video.
1080p to 4K rendered video or frame sequences, with HUD and UI removed.
Timestamped keyboard, mouse, controller, vehicle, and action data.
Player and entity position, rotation, velocity, acceleration, health, collisions, objectives, state transitions, and events.
Per-frame camera pose, FOV, trajectory, intrinsics, extrinsics, and view/projection matrices.
Depth, normals, albedo, segmentation, motion vectors, visibility, and other render passes.
Environment, level, game mode, session, action, interaction, and scene-level context.
Licensed directly from the game studios and rights holders that control the underlying titles, spanning AAA, AA, and indie developers. Gameplay is captured or reconstructed at the engine level with HUD and UI removed, and licensed for approved AI training and evaluation use.
Environments, licensing, signal depth, engine outputs, volume, or a custom collection produced to spec. Send a question and we'll reply by email.