Custom Environments

Worldset

An extensive library of the environments, actions, and characters we can support — and a sample spec for a 100-environment, 10,000-hour pilot.

100
Environments in spec
10,000
Pilot hours
12
Environment families
9
Action focuses

A sample of one hundred distinct environments for the pilot, grouped by family. Each pairs a setting with a primary gameplay focus — swap, combine, or reweight any of it to match what you want more or less of.

100 of 100

01Urban & Metropolitan9 shown
001

Financial District Skywalk

Rain-slicked towers linked by elevated glass walkways

Varied locomotion
002

Night Market Block

Open-air stalls threading through a mixed-use street

Non-violent / social
003

Rooftop Service Corridor

Maintenance catwalks above a dense downtown grid

Stealth
004

Arterial Interchange

Underpass and overpass stack beneath a six-lane road

Driving
005

Glass Curtain Waterfront

Promenade fronting a row of office towers

Varied locomotion
006

Fire-Escape Block

Residential courtyard laced with iron fire escapes

Varied locomotion
007

Transit Plaza

Subway mezzanine surfacing into a taxi-lined square

Exploration
008

Rising Tower Site

Mid-build skyscraper wrapped in scaffolding

Vertical traversal
009

Restaurant Row Alley

Service corridor threading behind a strip of kitchens

Stealth
02Industrial & Infrastructure8 shown
010

Automated Fab Floor

Overhead gantry cranes over a robotic assembly line

Item pickup / tool use
011

Cold Furnace Mill

Decommissioned steelworks, catwalks over dead furnaces

Exploration
012

Grain Elevator Bridge

Conveyor bridges linking a row of storage silos

Vertical traversal
013

Substation Yard

Transformer banks behind chain-link and warning signage

Stealth
014

Container Terminal

Stacked shipping yards worked by reach stackers

Driving
015

Treatment Plant Galleries

Sedimentation tanks connected by pipe walkways

Exploration
016

Refinery Unit

Distillation towers under a lit flare stack

Varied locomotion
017

Switching Yard at Dusk

Freight rail sidings under sodium lighting

Ranged / shooter combat
03Natural & Wilderness9 shown
018

Fog-Bound Canopy

Old-growth rainforest floor under a low mist

Exploration
019

Acacia Savanna

Rolling grassland dotted with wide, flat-topped trees

Varied locomotion
020

Snow-Dusted Taiga

Dense pine forest after a light overnight snow

Exploration
021

Braided River Delta

Wetland channels threading through reed beds

Varied locomotion
022

Redwood Switchback

A trail climbing through old-growth redwood trunks

Varied locomotion
023

Cooled Lava Scrubland

Volcanic rock fields with active steam vents

Exploration
024

Treeline Meadow

Alpine wildflower field just above the tree line

Non-violent / social
025

Low-Tide Mangrove

Exposed root tangles at the edge of a tidal flat

Item pickup / tool use
026

Bamboo Footpaths

Narrow trails winding through a dense grove

Stealth
04Arid & Desert8 shown
027

Dune Sea

Rippled sand stretching to the horizon under heat haze

Driving
028

Dry Wash Canyon

A rocky canyon floor cut by a long-dry riverbed

Varied locomotion
029

Salt Flat

A cracked white plain with no horizon reference

Driving
030

Sandstone Mesa

Sheer plateau cliffs rising from the desert floor

Vertical traversal
031

Palm Oasis

A date-palm settlement built around a spring

Non-violent / social
032

Striped Badlands

Eroded clay hoodoos in banded color

Exploration
033

Buried Mining Camp

An outpost half-swallowed by drifting dust

Item pickup / tool use
034

Highway Rest Stop

A single fuel station on an empty desert road

Non-violent / social
05Arctic & Alpine8 shown
035

Wind-Scoured Tundra

Permafrost mounds under a flat grey sky

Varied locomotion
036

Crevasse Field

Glacier ice cut by deep blue fissures

Item pickup / tool use
037

Fractured Lake Plain

A frozen lake broken into shifting ice plates

Varied locomotion
038

Cloud-Line Ridge

An alpine traverse above a sea of low cloud

Vertical traversal
039

Snow-Buried Station

A research outpost drifted over by weeks of snow

Exploration
040

Blue Ice Cavern

A cave system lit only by filtered daylight above

Exploration
041

Avalanche Scar

A slope stripped to rock by a recent slide

Varied locomotion
042

Ice-Locked Harbor

A frost-bound fishing town, boats frozen at dock

Non-violent / social
06Coastal & Aquatic8 shown
043

Low-Tide Pools

Rocky shoreline exposed at the lowest tide

Item pickup / tool use
044

Shallow Reef Shelf

Coral visible just beneath the surf line

Exploration
045

Weathered Fishing Pier

A working dock strung with worn net racks

Non-violent / social
046

Tide-Locked Sea Cave

A cave reachable only during low water

Item pickup / tool use
047

Sandbar Wreck

A sunken hull resting on a shallow shelf

Exploration
048

Storm Bay Lighthouse

A cliffside beacon overlooking rough water

Varied locomotion
049

High-Tide Estuary

A river mouth swollen by the incoming tide

Driving
050

Lagoon Houseboats

A community anchored in still, sheltered water

Non-violent / social
07Fantasy & Stylized9 shown
051

Candy Kingdom Raceway

A stylized circuit lined with licorice-root barriers

Driving
052

Floating Archipelago

Sky islands linked by rope-and-plank bridges

Vertical traversal
053

Bioluminescent Garden

An overgrown garden of oversized glowing flora

Exploration
054

Refracting Crystal Cave

A cavern splitting light through crystal walls

Item pickup / tool use
055

Cloudbank Courtyard

A sky-castle terrace perched above the clouds

Non-violent / social
056

Tilted Toy Town

A diorama-scale village seen from an odd angle

Exploration
057

Glowing Coral Kingdom

An underwater settlement lit by living coral towers

Exploration
058

Leaning Storybook Village

Rooftops that lean at impossible angles

Non-violent / social
059

Standing Stone Clearing

An enchanted grove ringed by ancient monoliths

Item pickup / tool use
08Historical & Period8 shown
060

Medieval Market Square

Cobblestones and stalls at first light

Non-violent / social
061

Colonial Harbor Warehouse

A dockside district of timber storehouses

Exploration
062

Hillside Amphitheater

An ancient theater mid-restoration

Varied locomotion
063

Victorian Rail Terminus

A station hall of iron trusswork and steam

Non-violent / social
064

Feudal Hilltop Keep

A fortress courtyard above a walled town

Melee combat
065

Desert Caravanserai

A silk-road waystation at a crossroads

Non-violent / social
066

Stone Arcade Piazza

A renaissance square framed by covered walkways

Non-violent / social
067

Canal Mill Town

An industrial-revolution town strung along a canal

Varied locomotion
09Underground & Subterranean8 shown
068

Rush-Hour Metro Platform

An active subway station at peak crowding

Stealth
069

Blast-Door Bunker

A reinforced military complex of sealed corridors

Ranged / shooter combat
070

Stalactite Cave System

Natural limestone chambers hung with formations

Exploration
071

Tiered Parking Structure

A multi-level garage with ramping floors

Driving
072

Maintenance Sewer Network

Tunnels running beneath a city block

Stealth
073

Rail-Cart Mine Shaft

An abandoned shaft still tracked for ore carts

Exploration
074

Humming Server Bunker

A subterranean facility of live equipment racks

Item pickup / tool use
075

Carved Catacomb Passage

A passage lined with sealed stone alcoves

Stealth
10Vertical & Structural8 shown
076

Scaffold-Wrapped Tower

A skyscraper mid-construction, open to the sky

Vertical traversal
077

Suspension Bridge Span

A maintenance walkway strung beneath the deck

Vertical traversal
078

Ladder-Access Silo Cluster

External stairs linking a row of grain silos

Vertical traversal
079

Skyline Garage Roof

The open top level of a parking structure

Non-violent / social
080

Dam Spillway Catwalks

Access walkways over roaring turbine intakes

Varied locomotion
081

Forest Radio Tower

A lattice tower rising above the tree canopy

Vertical traversal
082

Cliffside Funicular

A switchback stair beside a mountain tram line

Vertical traversal
083

Stadium Rigging

Scaffolding suspended above an empty pitch

Vertical traversal
11Domestic & Interior8 shown
084

Mid-Renovation House

A multi-story suburban home stripped to studs

Item pickup / tool use
085

After-Hours Office Floor

An open-plan floor lit only by exit signs

Stealth
086

Big-Box Aisle Grid

A supermarket's long, symmetric shelving rows

Exploration
087

Connected Hospital Wing

Ward corridors linking at odd angles

Varied locomotion
088

Peak-Service Kitchen

A commercial kitchen mid-rush, every station live

Item pickup / tool use
089

Dormitory Common Hall

Shared living space off a residence corridor

Non-violent / social
090

Bank Vault Antechamber

A lobby leading to a sealed vault door

Item pickup / tool use
091

Unfinished Basement

Exposed framing beneath an otherwise finished home

Exploration
12Futuristic & Sci-Fi9 shown
092

Orbital Observation Module

A station ring with a full-dome viewport

Exploration
093

Undercroft Megacity

Neon-lit streets beneath stacked elevated highways

Driving
094

Terraforming Outpost

A research base on an unfinished red plain

Exploration
095

Robotic Sorting Hub

An automated warehouse worked entirely by arms

Item pickup / tool use
096

Derelict Ship Interior

A powered-down vessel lit by emergency strips

Stealth
097

Hydroponic Farm Tower

Vertical growing terraces stacked toward a skylight

Varied locomotion
098

Server Core Aisles

Rows of humming racks in a data-center core

Stealth
099

Lunar Airlock Bay

A rover dock at the edge of a research base

Ranged / shooter combat
100

Rain-Soaked Holomarket

A projected marketplace lighting a wet megablock

Non-violent / social
Engine-level output on every build: RGB (first/third-person, multiplayer-synchronized), 32-bit depth, camera & player telemetry, audio.