Data and Simulation Infra for Physical AI

Real-world egocentric data and high-fidelity simulation at scale for training, evaluating, and deploying robots.

01 Mission

An applied research lab scaling robotics.

The next industrial revolution begins when robots leave the lab.

Physical AI produces impressive demos. Yet very few robots ever reach the real world.

Scaling robotics requires two things:

Data that captures the diversity and complexity of the real world.

Simulation where robots can be evaluated and learn through experience.

Midcentury builds both.

02 Datasets

High-Fidelity Data for the Real World

Rights-cleared robotics and world model data, captured in motion with the full signal stack for the next generation of embodied agents.

Egocentric Vision

Washing a wok in a commercial kitchen
Hand pose · 3D
Hand pose · 2D overlay

One of the largest unscripted egocentric datasets across industrial and everyday environments. Video, IMU, and audio enriched with 3D hand pose, point tracks, depth, and task annotations.

1.9M+
Hours
15+
Environments
3D Pose
+ Annotations

Engine-Level Gameplay

Saints Row · RGB pass
Depth pass
Speed · m/s3.2Throttle0.00Steering0.00
Telemetry

Rights-cleared gameplay from AA/AAA studios and custom environments, aligned frame-by-frame with player inputs, telemetry, camera state, and engine G-buffers.

50K+
Hours
20+
Environments
Engine-Level
Signals

03 Simulation

Midcentury Matrix

Agentic simulation platform to design, test, and train physical AI across massively parallel cloud environments.

01Design

Build digital twins, environments, and scenario distributions around real deployment conditions. Combine classical simulation with learned rendering and manipulation physics for higher sim-to-real fidelity.

02Test

Massively parallel GPU evaluation across thousands of closed-loop scenarios. Sweep conditions, compare builds, replay failures, and isolate regressions before returning to hardware.

03Train

Turn failures into new scenarios and training experience. Feed simulation and real-world data back into policies so systems continuously improve through interaction.

04 Research

Our contributions to physical intelligence.

  • Steam. Closed-loop evaluation for spatial intelligence. A purpose-built benchmark of interactive 3D environments that measures navigation, object interaction, spatial reasoning, environmental understanding, and planning directly from simulator state. Releasing soon.
  • Giacometti. Action supervision from human video. A data engine that turns raw egocentric video into training-grade physical interaction data, including metric 3D hand trajectories, camera motion, depth, and task structure. Releasing soon.
  • Neural Renderer. High-fidelity rendering from engine-level supervision. A learned renderer trained on gameplay data paired with depth, normals, albedo, motion vectors, and camera state to map structured simulator state into realistic visual observations. Releasing soon.